Cut The Rope 2 – A Sweet, Fresh, And Friendly Treat

ctr2_
4.5 Overall Score
Gameplay: 4.5/5
Design: 4.5/5
Duration: 4/5

Fresh new mechanics | Five new environments & friends | Even more engaging puzzles

More of essentially the same | Not the most challenging | Annoying extras

ctr2 5 Cut The Rope 2   A Sweet, Fresh, And Friendly Treat

Om Nom is back, and this time with a little help from his friends. Cut The Rope 2 is now available on iOS, and it sends Om Nom out into the wild as he tries to collect candy in the forest, canyons, junkyard, big city, and sewers. The familiar action physics puzzle returns and is all about timing, and maintaining momentum, as you cut ropes, pop balloons, and push air to get the piece of candy to the mouth of Om Nom. The sequel delivers a number of nuances including the ability to move Om Nom, which creates new mechanics on your way to three stars, and candy capper. The biggest new addition though, is five friends for Om Nom to interact with, and each one offers a new ability to change up the style considerably.
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The game launches with five worlds and 120 levels total with a different friend per world. There’s Roto, who can lift Om Nom, Lick who can create tongue bridges, Blue who can replicate to create stacks, Toss who can spring objects around, and finally Boo who can scare Om Nom to jump. As you advance through the levels the new mechanic is introduced, and reinforced relatively quickly to then let you interact with a couple different friends at once. It’s surprising how engaging Cut The Rope 2 can be as it’s still relying on the same mechanics that we have seen through numerous updates to the original as well as in the Experiments and Time Travel spin-offs.

There’s nothing that is truly ground breaking which changes the basic formula, but that doesn’t detract from how enjoyable this action physics puzzler style is. More of the same isn’t necessarily a bad thing, and Cut The Rope 2 subtly builds upon the basics to truly feel fresh. There might not be the greatest challenge involved if you have played the previous versions of the game, but you will still thoroughly enjoy each, and every level. There’s just such ornate level design, so that everything flows together very well. You always know there’s a right method to do things, and it’s quite a treat to see the mechanics come together when you figure out the solution. There’s also that intrinsic replay factor of not wanting to advance to the next level until you collect all three stars. The sequel also introduces additional challenges, similar to Pudding Monsters, so you will want to try to complete the level with no stars while not interacting with a friend.
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The entire time you’re playing Cut The Rope 2, there’s an understanding that you won’t really be surprised, or stumped by anything, but that doesn’t prevent you from going level to level. The game just keeps you coming back for more, and the addition of friends, a moveable Om Nom, and all new environments will capture your interest all over again. Cut The Rope 2 also introduces a new graphics design for an added level of personality to Om Nom and friends. It also seems like the physics engine has been enhanced for better flow to a falling piece of candy on a specific trajectory. There are also new water levels, magnets, and wood circles to help propel both candy, and Om Nom together, all with accurate physics. One other new addition in the sequel is bonuses tied to in-app purchases, so you can buy solutions, candy rain, and balloons to help you out. There are also outfits for Om Nom, and the only disappointing aspect is that balloons are required to get the hidden clovers which are needed to unlock the bonus levels.

Cut The Rope 2 ($0.99, Universal) is a must buy that enhances every aspect of an already great game, while maintaining what made it stand out in the first place. The main consistency across all Cut The Rope games is that each level seems to bring a smile to your face, and that’s just taken up a notch in the sequel. Cut The Rope 2 is a must buy that is the sweetest treat yet.



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