When you rob a bank, you need to get away by any means necessary, and that includes smashing through buildings. Papa was a poor man, he had no money, and he had no job, but he had a big enough backside to blast through the floors of an apartment building. At least, that’s the case in Daddy Was A Thief, which is a new endless game that is all about descending through floor after floor with cops on your tail. The game features one touch controls allowing you to simply swipe down to smash through floors, and swipe up to jump to reach coins. Every single aspect of the environment is destructible from the floors to the objects within.
Daddy Was A Thief pits you smashing through a Tiny Tower type building, and you get to use bathtubs, TVs, dryers, and more to help your descent. It’s great to see the pieces fly as you crash through, and that’s just one part of the highly polished design. The game is gorgeous in motion, accompanied by a great soundtrack, with randomly generated floor sequences. The set-up is intrinsically repetitive like all endless games, but Daddy Was A Thief does its best to stay fresh with the smashable objects, different floor layouts, casino floors with a pinball mini-game, and effortlessly controlled action. There’s simply no doubt that Daddy Was A Thief is fun as you break your way through floor after floor.
The problem is that any of the nuances of the game wear off relatively quickly. You’re left with the same basic endless game each, and every time. There’s so much to like that makes the lack of depth extra disappointing. The fun just wears thin too quickly without much incentive to keep smashing through floors time, after time. There are power-ups to shoot for, but they don’t change things much, and the same goes for the destructible items on each floor.
Daddy Was A Thief ($1.99, Universal) is a highly polished change of pace that is fun at first, but that doesn’t last very long leaving it worth skipping.