Galcon 2 – Strategizing Space Surrender Together

2.5 Overall Score
Gameplay: 3.5/5
Design: 3/5
Duration: 2/5

Solid, and instantaneous online connections | Four ways to play online | Familiar strategy style

No match making for varying skill levels | Lacks single player option | Nothing new after five Galcon games


Galcon first launched on iOS back in August of 2008, and delivered great sword based strategy that was really the first of its kind. Your goal is to direct ships between planets in an attempt to conquer a given galaxy, and beat your opponents to the same task. Since the original launched, we have seen Galcon Fusion, Labs, and Legends, and now we get an official sequel in the form of Galcon 2. Through these five games, one thing has remained consistent, and that’s the space strategy gameplay, which has withstood the test of time.
Galcon 2 emphasizes online play above all else allowing you to play online multiplayer, join clans, and participate in tournaments. There’s such an emphasis on online play that there’s no single player options at all, which the previous games excelled at. You need to play online, but when you do so, there are four different modes to play with co-op, team, free for all, and frenzy. The game is free to play, which allows the user base to be built-up, so there’s always online matches to join whenever you start the app. Connections are nearly instantaneous, and then it’s off to the familiar planet layout to conquer. The online play focuses on multiple players, so there are usually a few different colored ships, and planets to contend with instead of the familiar head to head action of previous Galcon games. It is fun to see the larger scale, multi-ship battles that come with multiple players together at once.

If you have played previous Galcon games, then Galcon 2 is instantly familiar with the tap, and drag controls to direct ships, planet numbers showing the ships required to conquer, and the overall flow of the ship swarms. It’s easy to pick up, and play if you’re unfamiliar, but again you can only play online. The main problem with Galcon 2 is that the online play isn’t designed for everyone. The four online modes aren’t explained in the game, and even though they aren’t that tough to figure out, it’s an odd omission. The noticeable drawback is that there isn’t any match making system. You’re thrown right in regardless of the skill of any of the players involved. It can be quite discouraging to non-seasoned Galcon players. A Galcon online match can be decided in the first few seconds of your beginning moves, and if you’re not quick enough, you will be overwhelmed by veterans of the game.
It’s great that there are such passionate Galcon players, a number of potential online opponents, and cross-platform compatibility. On the flip side though, it turns away quite a few other potential players who will be frustrated more than anything else. After a few matches of being quickly defeated with no single player to go to, it’s easy to see many deleting the game. Another problem is the core mechanic is essentially unchanged since 2008. Galcon was great the first time, but after five games that same style feels relatively repetitive. There’s not the most ornate strategy involved in the swarm based style, and there are no new twists to change up the gameplay. Galcon 2 is essentially Galcon online that brings nothing new to the table beyond online play. The developers seem to keep releasing the same game under different names with extra features beyond the strategy gameplay that don’t change much.

Galcon 2 (Free, Universal) has a great pedigree, but just doesn’t bring much new beyond an online system that isn’t catered to multiple skill levels making it sadly one to skip.

Free, Universal


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