In a world where gravity laws were broken, arose Gravity Guy who rebelled against the system flipping between running on the floor, and ceiling. Now, Gravity Guy has been captured by aliens in an attempt to be cloned, and he’s trying to escape across the towered internals of the alien space craft. That sets the stage for Gravity Guy 2, which surprisingly changes up a majority of the game from the original. App Store sequels usually just provide new levels, and an improved graphics engine for a sequel, but Miniclip has done a whole lot with the Gravity guy sequel. It’s still an endless runner style game, but now instead of one button to flip gravity, there are now two buttons to elevate the tower platforms, and provide a boost to Gravity Guy.
It’s amazing that it can be such a different game, especially since the original was so popular, and the style so well known. It’s a brand new game which offers an interesting mechanic as you propel your character to the next platform by raising the tower, and then letting it drop. There’s quite a bit of precision allowing you to land in the center of the next platform for an occasional bonus. As you keep running, you come across different obstacles, and bonuses to leap through or past, and it’s effortless with the elevating control mechanic. The entire game feels like a combo of Canabalt and Mr. AahH, which is telling as both are 2009 games, and Gravity Guy 2 feels like a regression compared to the original.
The sequel does offer a new graphics style, and almost every aspect seems to be made to not resemble the original. The pacing is also extremely slow for a methodical jog forward, and that’s despite the fact that the original was so good because of the speed. The most head scratching aspect is that Gravity Guy 2 is a straight endless runner that’s like so many others in the App Store, relying on unlockables and missions to keep you playing. The first Gravity Guy had an actual story mode with 30 levels that included concrete ends, and then there was just an optional endless mode. There was also online multiplayer, and the sequel strips out the story and multiplayer leaving you without the best parts of the original. You’re left with an extremely repetitive run that is slow moving with few obstacles that has you raising platforms over, and over again.
Gravity Guy 2 ($0.99, Universal) offers less than the original, and subpar gameplay to boot making it one to just run right past. As the old saying goes, don’t mess with success, and with that in mind your best bet is to pick up the original Gravity Guy ($0.99 -> Free, iPhone) / ($1.99 -> Free, iPad) as it has dropped to free in honor of the sequel.