If a tree falls in a forest and no one is around to hear it, does it make a sound? Yes, if that tree falls on Jack Lumber’s granny, and that premise sets the stage for the new iOS game Jack Lumber. At first glance, the game is instantly familiar as you’re swiping objects that fly on the screen, and instead of fruit, it’s wood. The main difference is that Jack Lumber is more like a puzzle game with precision compared to the speed and action of Fruit Ninja.
The logs fly on screen, and when you tap and hold, the logs go into slow-motion. You then drag your finger through every log on screen as quick as possible to earn time bonuses. The best part of the game is that rather than just endless slicing, there are distinct level objectives across different environments. Each level gives a specific number of log arrangements to slice through as well as an animal to save. Your goal is to reach a three star score, and the animal you save receives a starred sash, and goes to Jack’s cabin.
The game becomes a very different experience than anything you’re used to on iOS with the slow down mechanic and level set-up. As you advance through the levels there are various types of logs including standard, one way chop, bent pieces, bombs, and more. You need to slice through the logs straight, from top to bottom, to be successful, and the touch controls are silky smooth for great slicing precision. The levels are a bit similar, but the entire game is engaging enough to keep you playing through each level to unlock new animals, power-ups syrups, and multiplier beards.
Jack Lumber ($0.99, Universal) strikes a great balance of fun and challenge that fits extremely well on iOS. The slow motion precision cutting is unique and entertaining, and the extra personality really makes the game stand out. Jack Lumber nails the experience making it a should buy that is a wood choppin’ good time.