Physics puzzle games may be the most popular genre in the App Store with the likes of Angry Birds, Cut the Rope, Where’s My Water, and countless others. Mittens is a brand new physics puzzler from Disney which seems to incorporate every physics contraption you could think off across 75 action puzzle levels. The entire game is centered around the cat Mittens, who is trying to show his affection to another cat by collecting various items she desires. The entire game feels familiar, but still fresh at the same time.
There are 30 unique gameplay mechanics included that has you cutting wood, riding on birds, slingshoting off antennas, springing up from windows, launching from water pipes, blasting out of cannons, leaping out of moving cars, bouncing off wires, and so much more. New mechanics are introduced continuously through the 75 levels, and they all collect to combine for more complexity as you go. There are bonus levels as well which combine every single mechanic of the given level pack to kind of test your mastery. All of the physics puzzle action is delivered with a highly polished 2D design to add character to Mittens, and the game.
Every aspect of Mittens is good, but there’s nothing truly great, or remarkable. The game does offer some new mechanics here, and there, but they seem to call to other physics puzzlers. The main problem is that everything feels basic to the point that you’re just monotonously going from mechanic to mechanic to propel Mittens forward. The game never actually gets challenging, and there’s no endearing qualities to keep you interested in playing. It’s interesting to compare it to both Cut The Rope for the cutting mechanic, and Where’s My Water, for the Disney connection, to see just how Mittens lacks the same personality, originality, and challenge of those two.
Mittens ($0.99, iPhone / $2.99, iPad) is another in a long line of physics puzzlers that doesn’t do enough to distinguish itself, leaving it as worth considering depending on how many physics puzzlers you have played. Mittens is a good example of how by the book development based on other games doesn’t make anything that can stand out on its own.