Powerpuff Girls: Defenders of Townsville – A Cheery Beatdown

4.0 Overall Score
Gameplay: 4/5
Design: 4/5
Duration: 4/5

Action packed rooms | Fun loving theme | Nice progression system

Some button mashing stretches | Rooms can blend together | Manual save points


The Powerpuff Girls appeal may have maxed out a decade ago, but they can still offer a quality theme for an action game. Powerpuff Girls: Defenders of Townsville offers up a room based adventure game, where each room offers an arena combat of all kinds of robots to beat down. You get to play as the Powerpuff Girls to lay down the beat down, and each room presents a micro arcade challenge. The game is published by Cartoon Network, but is created by Radiangames, who make some great arcade action games, and their style is evident in Powerpuff Girls: Defenders of Townsville.
There’s a subtle storyline included where the Powerpuff Girls have forgotten that they have special abilities thanks to Mojo Jojo’s Disremember Ray. That pits you at square one with just run, and punch with only Buttercup at the beginning. As you work your way through the series of rooms, you slowly unlock new abilities to fly, send energy blasts, shoot laser beams, and more. There are also some abilities that help you get past blockades in certain rooms, so you end up working your way around the map in a circuitous route. There’s no direct or linear path, thus allowing you to choose your own way in the rooms that you choose. The new abilities also introduce new more powerful robot enemies, and soon you get to unlock Blossom, and Bubbles with their own unique abilities as well to further help you advance through specific rooms.

The theme fits very nicely with the gameplay with a fun loving nature applied to the free flowing action arcade sequences in each room. It’s neat how your progression is directly tied to the Powerpuff Girls abilities, and how each are tied together so intrinsically. The rooms do blend together a bit, and at times it feels like a bit of a button masher to just jam that attack button while gliding around. The best part of the game though, is that it keeps you engaged to want to keep going from room to room to reach the next ability, Powerpuff Girl, and finally conclusion of the game. It would be nice to see more variety along the way in terms of player interaction, as the backgrounds change, more abilities are possible, but it’s still the same repeatedly tapping the action button.

Powerpuff Girls: Defenders of Townsville ($3.99, Universal) is an action packed adventure that gives you a lot to explore, and beat up making it a should buy.


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