APP NAME: Raccoon Rising
DEVELOPER(S): Romper Games
GENRE(S): Action, Platformer
RELEASE DATE(S): November 23rd, 2011
There are a number of endless jumping games like Papi Jump, Doodle Jump, Mega Jump, Ninjatown, NinJump, and so many more. Raccoon Rising takes the basic gameplay of those games, and turns it into a platformer. The raccoon jumps from side to side like Ninjatown and Ninjump, but you can pause between each jump, and truly aim where you want to jump. You can also charge your jumps which lets you blast through falling obstacles, and overall there are smooth controls.
Raccoon Rising really stands out because of the deluxe obstacles including spikes, canons, and spiked sliding levers. Your raccoon is fighting to save the forest from the various machines cutting through all of the trees. There are four different forests to rise through to get to the machine boss who is destroying the particular forest. Each world is split up into sections indicated by gate checkpoints which prevent you from falling all the way back down. It’s nice to have the checkpoints so you don’t need to restart a level when hitting an obstacle, especially because you’ll be hitting obstacles often.
Raccoon Rising ($0.99, Universal) takes the base endless style, and one ups the genre by adding platformer elements. There’s a superb visual design with the lighting effects, exquisite environments, and 3D raccoon & obstacles. The game does have slow pacing which makes it relatively easy to time each jump, and avoid everything. Also, the plethora of checkpoints makes each stretch have five jumps or less. If you lack patience, the game can be frustrating with the hyper sensitivity to death around spikes, but with patience it becomes effortless to maneuver the entire game.
Raccoon Rising has a lot going for it, but ultimately it’s a bit too slow and easy to recommend.