Random Heroes 2 – Cookie Cutter Must Be Melting

1.5 Overall Score
Gameplay: 1.5/5
Design: 2/5
Duration: 1.5/5

Smooth controls | High quality design | Plenty of unlockables

Tedious tapping | Bland levels | No variety | An extension of the poor original


Sequels are becoming common in the App Store, especially this week, and the latest is Ravenous Games’ action platformer. Random Heroes 2 delivers the same style as the original, which also shares qualities with other Ravenous Games including the retro stylized graphics, and smooth virtual controls. The unique style of Random Heroes revolves around unlocking an odd band of misfit heroes to play as with 18 in total. There are also 22 weapons to upgrade, and 90 levels to battle your way through trying to shoot down enemies as you go.
Every level is in essence a series of enemies to go through, and unlike League of Evil, there are no time limits. Instead, there are three collectible stars, and a hidden skull to collect, with some nice disguised passageways. There’s a whole lot of potential content to battle your way through, but it’s a war of attrition to put up with the repetition. The game is set-up with a whole bunch of tapping as you have to essentially unload your entire clip into an enemy to take them down. Also, despite such a heavy emphasis on enemies, it doesn’t really matter if you shoot them or not. The levels have simplistic layouts, so you’re simply moving from enemy to enemy, with redundant tapping. The game takes grinding to a whole new level, and it seems like a chore to keep going forward.

The tediousness leaves the game devoid of enjoyment, and the only attempt to change that is to get new weapons. The problem is that it’s a freemium game disguised as a paid game with very restrictive purchasing plateaus to unlock new weapons, or even upgrade existing ones. That applies to the heroes as well with both groups of unlockables requiring two sets of in-game currency to acquire. If that wasn’t problem enough, there’s virtually nothing new in the sequel making the entire experience feel like a level pack that could have been an update to the original. The main difference is that the sequel is more of grind, with more in your face in-app purchases to reduce that grind.

Random Heroes 2 ($0.99, Universal) delivers a whole lot of sameness, and will definitely test your patience in doing the same thing over, and over. It’s not a sequel, but an extension of a previous poor outing making it one to steer clear of. Ravenous Games’ cookie cutter must be melting from over use.


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5 Comments on "Random Heroes 2 – Cookie Cutter Must Be Melting"

  1. Adam May 14, 2013 at 9:58 AM -

    Most of your complaints with the game are valid, but this is still a poor review anyway. Excessive tapping? Just hold down the shoot button to fire continuously. And you make no mention of the fact that you can shoot diagonally in this one, which is a new feature (that I’m guessing you weren’t even aware of). Lastly, the review says the game has “high quality design” yet you gave it a 2/5 for design?

    • Trevor Sheridan May 14, 2013 at 10:33 AM -

      “Most of the complaints are valid”, hence a poor score for the game. Holding down the fire button, offers a slower rate of fire, so there is excessive tapping to dispose of enemies. Shooting diagonally doesn’t help much, and again ties into excessive tapping. The design score takes into account graphics as well as the overall game design, which is poor, while “high quality design” connects to graphics.

      You forgot to mention the underpowered weaponry pushing you towards IAP to unlock new weapons. I’m sorry you picked up this game to experience such a lackluster effort.

  2. Frost May 17, 2013 at 6:04 PM -

    Lucky me I didn’t buy this one… Waiting for LoE3

  3. Adam J. May 19, 2013 at 9:43 PM -

    First off, rapidly tapping the shoot button DOES NOT increase your rate of fire over simply holding the button down. So I see you’re just making stuff up now. Nice :/. There is literally no reason to be “excessively tapping” while playing this game. Secondly, how does shooting diagonally tie in with excessive tapping? The fire button must be held down to fire diagonally, so you can’t tap fire and shoot diagonally at the same time. Whatever the case, you don’t even mention this new feature while going on and on about how the game is too similar to the first one. How about acknowleding the new enemy types, or the fact that holding down fire button allows you to lock the direction of fire so you can move in one direction and fire in another? I completely agree with your complaint about the default weapon being too weak, and the upgrades requiring too much grinding to unlock. But unlocking the heroes and the weapons requires two sets of in-game currency? Where did you get that from? Both are purchased with the coins you pick up and the money is subtracted from the same total regardless of whether you’re buying a new gun or a new hero. When I referred to a “poor review” in my first comment, I was referring to the quality of the review, not the game. I stand by that. There’s too many glaring misstatements and omissions in both the review and your follow up comment for me to believe this is anything but a rushed review written by someone who didn’t like the first game and didn’t spend a lot of time with the second game because of it. Do a better job next time.

    • Trevor Sheridan May 20, 2013 at 9:29 AM -

      Hopefully you’re enjoying the game, as that’s all that matters. We stand by our review, and find it perfectly identifies that flaws in a subpar game. In the most simplest form it’s poorly designed, and feels like an update pack to the existing bland and repetitive game. The nuances have minimal impact, and the biggest change is the influx of in-app purchases. Again, enjoy your purchase.

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