RedStory – My What Big Jumps You Have

3.0 Overall Score
Gameplay: 2.5/5
Design: 3.5/5
Duration: 3/5

Great design work | Neat level set up | Good theme

Game aspects break game idea of flow | Overly simplistic | Odd camera

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Little Red Riding Hood is an age old tale, and it’s the basis for the new iOS game RedStory. You get to play as Little Red Riding Hood in an auto runner platformer that comes down to jumping and swiping at the right time to make it through the forest levels. In the game, the big bad wolf has stolen the map to grandma’s house, so Red needs to get there as quickly as possible to warn grandma. The auto runner set-up is similar to the Rayman Run games on iOS as well as Naughty Brothers.
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RedStory is accessible and familiar with most of the game coming down to a tap to jump, or a downward swipe to slide under obstacles. There are occasions when you perform other swipes to change direction, or cut ropes or obstacles, but the game slows down with on screen directions. The game is superbly designed with the fairy tale world coming to life. Beyond the visuals though, the game is a bit disappointing. At first glance, it looks amazing, but after a few levels, RedStory becomes quite repetitive. Each level plays relatively the same, and also plays similarly to the new Rayman iOS games.

The biggest problem with RedStory is that it’s designed for continuous flow, but includes many aspects that trip up the flow. There are checkpoints within a level, and rather than activating as Red runs by, Red comes to a full stop to light the checkpoint. This mechanics destroys the flow of a level, and that happens multiple times. With everything starting and stopping, there’s not that much challenge. The game is designed to be on the easier side, but the simplicity included makes it more bland than anything else. Also, the camera angle constantly changes with zooms in and out that can have Red at the front end of the screen and having objects come at you suddenly. The camera is always changing perspective unnecessarily to the point that it’s noticeable and annoying within the construct of the flow of the game. Also, the tap to jump aspect is sometimes mis-recognized, so you have to be quite deliberate with your taps. The game does do a good job of introducing new mechanics, but doesn’t let the player react, and instead slows down time with an on screen dialogue, even after multiple levels of the new mechanic.

RedStory (Free, Universal) looks great at the outset, but stumbles upon execution leaving many better choices in the App Store. The free to play structure is mainly related to ads after every level, or restart.

Free, Universal


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