Rock Runners – Rockin’ Out To A Familiar Beat

3.5 Overall Score
Gameplay: 3.5/5
Design: 3.5/5
Duration: 3.5/5

Smooth level design for nice speed & flow | Perfect for pick up and play | High quality design

A bit on the easy side | Minimal user interaction | Somewhat repetitive sequences

The App Store has proven to be a nice home for runners whether they’re endless or more of the action platformer. Either way, the game style is all about one button controls where your character moves automatically, and you simply tap to jump to dodge tons of obstacles. Rock Runners is another of the style, and has you running through underground mines and sewers with the fast paced platformer action. Your character can run, jump, and swing and all you do is tap or hold your finger on screen, and the game is all about reaction time.

The game has that casual pick up and play nature which Chillingo published games are known for, and this one simply provides more action. Level design is essential for this type of game, and the levels are really set-up well for a smooth flow with nice speed. It’s not that tough to complete a level, but the main challenge is shooting for three stars on a given run as you have time constraints, gem pick-ups, and hazard avoidance to contend with. A perfect run involves really getting on a role, and just flowing through the jumps, swings, and obstacle avoidance.

There are also portals to deal with that again align with the flow, and can also let you replay a section, or open up different pathways in the same section. It’s really nice to see all of the action in motion when you’re nailing every jump with the high quality visuals. The main highlight is that there are 140 levels, and you can choose the path of least resistance through a given map to play about 10 levels to get through. Then you can go back, and try to beat the whole map to add to the overall play time of the game.

Rock Runners ($0.99, Universal) is good, but not great with some nice action sequences that can be a bit dull with the basic one touch interaction. The levels feel a bit like going through the motions from time to time, but there’s enough there to make it worth picking up. The overall flow of the levels combined with the speed boosts that occur as you travel without mistakes make for a rock solid iOS experience.


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