Run Roo Run – Might As Well Jump

4.0 Overall Score
Gameplay: 4/5
Design: 3.5/5
Length: 4.5/5

Great micro platforming fun | Outstanding gameplay balance | So much to enjoy

Seems a bit easy at beginning | Melds into some frustration in extreme levels




The iOS platform is perfect for pick up and play in short bursts that sometimes surprisingly extend to long sessions. Run Roo Run is from the makers of Scribblenauts Remix, and they seem to understand the platform very well. Run Roo Run features classic platformer style split up into small chunks where you can see the entire level on one screen. You tap to go, and tap to jump over various obstacles to go from one side of the screen to the other. There are 20 chapters of Kangaroo hopping action, and each new chapter introduces a new element which include double jump, spikes, fans, swings, and canons.

There are 15 basic levels per chapter, and six extreme levels which amp up the difficulty greatly. The first set of levels seems a bit easy, but once you reach the extreme levels you’ll get all the challenge you could ever want. There are 420 levels in total with 120 being extreme, and the micro challenge will keep you coming back. It’s so easy to get lost jumping over and over, and it’s surprisingly intricate and engaging with such a simple set-up. This is the type of game where once you start, you’ll keep coming back to it in your spare minutes, and you’ll enjoy every one of those minutes.

Run Roo Run ($0.99, iPhone / $1.99, iPad) perfectly defines iOS gaming, and provides plenty of platforming fun. The entire experience is so smooth with such an exceptional design throughout from the artwork to the smooth menus and rapid restart button. The game includes an outstanding gameplay difficulty balance to really appeal and engage one and all.

Run Roo Run is a should buy that is such an enjoyable experience, so you might as well jump.



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