Sonic CD – A Brilliantly Designed Blast From The Past

3.5 Overall Score
Gameplay: 3.5/5
Design: 4/5
Length: 3.5/5

Outstanding design | Super smooth transition to iOS | Same Sonic style

A bit frustrating at times | Actual gameplay blends together between levels

Game Info


DEVELOPER(S): Christian Whitehead


GENRE(S): Action, Platformer

RELEASE DATE(S): December 15th, 2011

Sonic CD is one classic, albeit relatively under played, Sonic game, and it’s now made the transition to iOS. Sega, with the help of Christian Whitehead, has brought Sonic CD to iOS, and it’s completely different than the other Sega Sonic ports. This game is made for the iOS aspect ratio while maintaining the classic visuals, but with everything running at 60 frames per second. The game itself is an award winning editor’s choice pick by multiple outlets when it was released back in the early nineties.

The fast paced Sonic platformer action hasn’t changed, and now it’s playable on the go. The game offers up plenty of challenge as you’re speeding along with multiple potential paths to take. The highlight of CD is switching time, which allows you to go to the past or the future from the present, and the entire level outlook shifts with time. Most of the levels in CD are played in mechanical worlds, with plenty of danger, bouncers, and boosts around. There are the same battles with Dr. Eggman as well, and you can end up unlocking Tails to re-play the game with, even though he’s not seen in the original.

Sonic CD ($1.99, Universal) is really like restoring a classic car or movie, and the results look exquisite on the retina display and iPad. The on-screen controls are smooth, while being out of the way, and they let you keep up with the pacing. The game is plenty challenging, though it can be a bit frustrating at times with obstacles seemingly popping out of nowhere.

Sonic CD is worth a game picking up which is a great standard all future classic ports should aim for.


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