SoulCalibur – The Classic Fights Its Way To iOS

3.5 Overall Score
Gameplay: 4/5
Design: 3.5/5
Length: 3.5/5

Same great SoulCalibur gameplay | Outstanding design | Super smooth controls

A bit costly for the length of game | No multiplayer




SoulCalibur is a classic in every sense of the word, and all sword battle games will always be compared to it. Namco has gone back to the archives to bring the over decade old game to iOS, and it’s finally available today. SoulCalibur is absolutely overflowing with action as you play as one of 19 characters, and attempt to beat the rest. There are four game modes included at the moment with Arcade, Time attack, Survival, and Extra survival which all present the same style of slashing up opponents just with different constraints.

The first thing you notice about the game is how it looks absolutely stunning on the retina display or iPad, and even better than the original. The attack and damage animations of each character are simply phenomenal, and all of it flows effortlessly. The most important aspect is the control accuracy, and the controls are as smooth as I’ve ever used for on screen virtual buttons. Every single action is perfectly recognized from moving around the ring 360 degrees to performing precise combos.

SoulCalibur ($11.99, Universal) sets the new standard at which all ports will be judged by in the future in terms of a silky smooth iOS experience in a classic action packed game. The game could use some online multiplayer, although as it stands it’s a great single player experience just like the console version. The price tag is the only question mark when compared to average App Store pricing at $6.99 for premium titles. Still though, taking SoulCalibur by itself, it’s worth the price of admission for such a well made port of the outstanding action packed sword battling arcade gameplay.



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