Swordigo – Bringing The Best Of The Past To iOS

4.5 Overall Score
Gameplay: 4.5/5
Design: 4/5
Duration: 4.5/5

All the best of the classics | Great gameplay balance | High quality design

Always shows progress bars | Could use innovation over on screen buttons

There’s nothing quite like a sword wielding action RPG platformer like Zelda, and other similar fare. Touch Foo has made a name for itself with the excellent platformer Soosiz, which combines classic gameplay with the fresh gravitational pull on mini planets somewhat similar to Super Mario Galaxy. Swordigo is their next game, and it provides the classic feel of a sword wielding action RPG as you battle through a magical realm. It’s an expansive adventure where you try to end the spread of darkness across the land by battling away enemies one by one.

You have a sword and magical spells at your disposal to dispatch of foes, and there’s a smooth and customizable on screen control system. As you progress you uncover new items, and can upgrade your character to be better prepared for what lies ahead. The game is a perfect embodiment of the ones that have become before it, and it brings all of the classic elements to iOS. There’s never a dull movement as you hop between platforms and slash your sword against a plethora of enemies. The entire game has such a smooth flow, and great balance that you’ll want to keep playing through the entire adventure.

There’s a great design as well with dynamic lighting effects, great character design, and nice looking environments. Gameplay is king with this one though, and there’s just such an engaging experience that this game is definitely tough to put down. There are various quests available at all times, and it leads to acquiring keys, flipping switches, and encountering bosses. The boss battles are especially great, and all of the battles have a very good balance of challenge and enjoyment. One potential drawback is that health and level up status pops-up whenever you begin an attack.

Swordigo ($1.99, Universal) is another App Store gem from Touch Foo, by bringing all the best classic elements to iOS in a brilliantly designed package.


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3 Comments on "Swordigo – Bringing The Best Of The Past To iOS"

  1. Bytebrain March 23, 2012 at 4:02 AM -

    Why is it a drawback that health and level stats pop up??
    Lots and lots of people like to have that info, and in fact a feature like that is often asked of the developers by their fans..
    I find it strange that a feature like that is making you lower your mark of the game, without bothering to tell us why you feel it’s a drawback…??

    For me, the absolute best action/RPG/Platformer on iOS to date.

    • Trevor Sheridan March 23, 2012 at 9:46 AM -

      The game got a 4.5 🙂 I hopefully did explain why it’s a drawback in that it clutters the screen in the middle of battle, it could potentially be shown once an enemy is dispatched, not at first contact. Again though, we do throughly enjoy the game at 4.5 out of 5, and it sounds like you do to.

  2. Bytebrain March 23, 2012 at 4:16 PM -

    Ahh, I didn’t intend to sound like an A-hole there..
    Reading my post I do seem to sound a bit like one. Sorry ’bout that..

    Now that you clarified why you found the stats a drawback, I’m assuming you’re playing on an iPhone, where the stat’s popping up might be very annoying..
    I’ve been playing on iPad, and it’s more out of the way on the bigger screen, and seems more like a great feature to me.

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