Butterscotch Shenanigans is just coming off their release of Flop Rocket, and yet they still had an upcoming game to show at GDC. That game is Crashlands, and it delivers an open world adventure and crafting game. The game focuses on exploration with a theoretically infinite map spread across three biomes. The game is huge, as alpha testers have played 8-16 hours, and yet only made it through the first of three biomes. As a more recent comparison on iOS, Crashlands is a bit like Radiation Island with that survival adventure style, but really optimized for touch with the personality Butterscotch Shenanigans is known for.
Crashlands is built around one touch control allowing you to paint in new objects to craft the world, rather than inserting objects one by one. The game does deliver the familiar running around, breaking stuff, and harvesting items. The system has been enhanced as the characters automatically gets the right item to interact with the environmental item you come across, so you don’t have to go through multiple menus. Crashlands also includes a dance of death style combat system where you hop back and forth to dodge and then attack various enemies. There’s also a crafting system that includes current recipe progress on the main screen.
A lot of time has been put into Crashlands, and you should be able to get it sometime in May for a premium price. In the mean time, you can watch our hands-on video below direct from GDC.