BlitzKeep – Launching Into A New Adventure

3.5 Overall Score
Gameplay: 3.5/5
Design: 3.5/5
Duration: 3.5/5

Great genre mash-up | Accessible style | Strategic shots

Randomness dictates success | On the simple side | Not much variation


It’s great to see new game ideas that combines genres you wouldn’t normally think go together. BlitzKeep is a mash-up of RPG, and pinball to create something you have never played before. You begin by launching your hero into a mass of enemies, and you defeat any that you’re stronger than, but lose if you run into an enemy that is stronger than your hero. There’s a little strategy involved as you try to aim your shot so that the hero reaches a safe zone, while picking up equipment upgrades, and defeating lesser enemies along the way. Each level is composed of a series of rooms, and each room is normally ordered from weakest to strongest enemies to let you focus on upgrading your hero in the lower portion of the room to take on the stronger portion later.
There are five kingdoms included at launch with each one offering a multi-room pinball adventure capped off by a boss battle. Each room is played the same as you simply tap where you want to launch your hero, and then watch its progression. BlitzKeep may even be more like a brick breaker than a pinball game, but either way, it’s important to aim up your shot, and then simply hope for the best. The set-up does lead to some randomness to determine success or failure depending on the arrangement of upgrades, safe points, and collisions of your hero. You will die often based simply on the arrangement of a given room, which can be a bit discouraging. Luckily though, you can restart in an instant, even if that means going back to the first room.

BlitzKeep is easy to pick up, and play for anyone to enjoy with the simple one touch controls. The gameplay is easy to understand, and it just comes down to shooting at the right angles, and upgrading your characters as much as possible before you head to the next room. It’s definitely an engaging challenge that keeps you coming back to try to conquer each kingdom, as it always feels like a little bit of luck can change your fortunes. One problem is that there are no power indicators on any of the enemies, so you don’t know if you will be overpowered until you collide with a given enemy. You will learn after dying at the hands of a given enemy, but it would be nice to see what you’re firing at to better strategize your shots than just firing into the enemies, and hoping you’re strong enough. Another problem is that the game is a bit on the simple side in that player interaction doesn’t play the greatest roll in beating the game. You will die often, but the game isn’t that challenging, and deaths come from seemingly being dealt a bad layout.

BlitzKeep ($3.99, Universal) delivers a new idea that will keep you firing your hero into battle making it worth picking up.

$3.99, Universal


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One Comment on "BlitzKeep – Launching Into A New Adventure"

  1. Eli Delventhal February 5, 2015 at 12:30 AM -

    Thank you for the review and the feedback! The current 1.1 update that is in submission with Apple adds the much needed enemies-will-kill-you indicator. 🙂

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