Space Chicks – Can’t Escape The Endless Orbit

2.5 Overall Score
Gameplay: 2.5/5
Design: 3.5/5
Duration: 2/5

Easy to pick up and play | High quality design

Repetitive set-up | Could use a checkpoint system


Not every damsel in distress is stuck in a castle, and it seems some are stranded in space, at least in the new iOS game Space Chicks. It’s a space based endless platformer with one touch controls allowing you to simply tap to leap between planets. The planet hopping style has been seen in AstronutLittle Galaxy, and Rocket Bunnies, while the one touch controls are reminiscent of Tiny Wings and Jetpack Joyride. The result is unique Space Chicks as you contend with over the top rubber band physics as you fling between planets and your flight is greatly impacted by the varying gravitational pulls of the planets.
As stated earlier, it’s an endless affair, but there are slight subtleties as there are specific broken down sections of increasing difficulty. For instance you’ll face easy, doable, normal, and hard sections with a side scrolling space flight in between. Each section has one or two chicks to save where you need to collect them stranded on one planet, and then transport them over to their rocket ship landed on another planet. As you progress, there are enemies circling the various planets including space worms, pirates, and alien blobs. For the most part, you just have to avoid the enemies, but there are power-ups to collect as well as asteroids to toss around. One of the best parts of the game is that you can make a mistake, and keep going as you start out with five hearts with collectibles floating around.

The entire game has a high quality design that is accented with humorous bits tied to the Space Chicks theme. The gravitational pull is the definite highlight, and the entire experience is made for quick pick up and play, With that said, even with the nuances Space Chicks never gets away from the gravitational pull of the trappings of endless runners. The main problem is that you start at the same stage every time, so that you always start out extremely easy. Since the game has these built-in stages it would be great to be able to restart at any stage that you have completed to jump back into the more challenging sequences. The fact is heightened by the sheer repetitiveness of the gameplay, since it’s reduced to simplistic one touch controls. The jumps might change with the gravity, but the planet layout, and enemy inclusion is so redundant. There are a number of upgrades to unlock, but there’s just not much intrinsic replayability to keep you playing more than a couple of times.

Space Chicks ($0.99 -> Free, Universal) can be $0.99 or free, and it doesn’t matter because it’s simply too repetitive to recommend. There are many better ways to spend your time on iOS than Space Chicks, since you’re leaping through the same stretches of space time after time.


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