Swift Revenge – Adding A Dash Of Adventure To Endless

swift_revenge
3.0 Overall Score
Gameplay: 3.5/5
Design: 3/5
Duration: 2.5/5

An actual adventure with worlds, checkpoints, and boss battles | Easy to pick up and play

No tilt sensitivity option | Level set-ups blend together | Run of the mill experience

swift revenge1 Swift Revenge   Adding A Dash Of Adventure To Endless

Endless games have really started to all blend together, but the mechanics that are used could always be fleshed out to include more than just endless fare. The games usually rely on one button or tilt controls while moving through different environments kind of like a new age platformer, but with no depth. Swift Revenge is set-up like an endless game, but infused with checkpoints, different worlds, and boss battles to make it more of an adventure. You play as a bird, like in Flyro, seeking vengeance on crows that destroyed his home planet. Now he’s ready to dive bomb through the skies to blast through anything in his path to finally reach Doctor Crow who is the mastermind behind the destruction.
swift revenge2 168x300 Swift Revenge   Adding A Dash Of Adventure To Endless
There are five main worlds to travel through that offer various themes, and each one is split into a series of checkpoints. The game can be quite challenging at times, and it’s great to have a checkpoint to just focus on a tough sequence all while battling forward to the boss battle at the end of a given world. There are unlockable weapons as you go providing gun, sword, and other powers in addition to your main dash ability. You simply tilt to control Swift, and then tap to dash through floating rubble. The game style isn’t necessarily new, and there’s no doubt that the game is relatively bland to begin. It picks up steam as you go though, with increased challenge, and more things to contend with.

You have a dash meter, also limited weapon rounds, so you need to keep an eye on your resources because if they deplete you will crash through an obstacle rather than plowing through it. The game isn’t without its problems though, and one is that there’s no tilt sensitivity setting, and the current set-up requires very deliberate movements. Also, while there are different themes, each level is set-up similarly as you plow through five platforms, dodge a few lasers, reach a coin sequence, and then do it again. There are changes in the boss battles, including the ability to rotate from portrait to landscape, but the entire game does blend together a bit.

Swift Revenge ($0.99, iPhone) doesn’t bring anything new to the table, and while it’s not a bad game, it feels very generic which just doesn’t do enough to stand out, or be worth recommending.



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